About

Eric Bailey is a California-born, Tokyo-based writer of horror and science fiction. His idols of the macabre include H.P. Lovecraft, Shirley Jackson, and Clive Barker, and his idols of the wondrous include Frank Herbert, Neil Gaiman, Jeff Vandermeer, and China Mieville.

Eric has worked in the video game and entertainment industry for over fifteen years and has been passionate about games since first typing LOAD “*”,8,1 in his brother’s Commodore 64.

Eric is fluent in Japanese and holds a Ph.D. in the field of Knowledge Science based on his research into improving video game business management through the questioning of assumptions and verification of those assumptions through data mining techniques. For more on his work, feel free to check ResearchGate.

At GREE’s Wright Flyer Studios, he established and led the Program Management Team, with the mission to analyze and improve video game research and development processes, and is currently an artificial intelligence (AI) strategist in the Applied AI Office, where he works with internal and external partners to design and plan applications of AI within their entertainment products and organizational processes.

Before his current position, he was a a lead game designer at Sony Interactive Entertainment’s JAPAN Studio, where he proposed project ideas and worked with creative directors from beginning to end on a wide range of projects, rapidly prototyping concepts for testing and then shifting to project and team management as games moved into production. He has also served as a translator and localization project manager.

In his spare time he makes retro games, studies wine, and reads anything he can get his hands on.